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-
- {center}
- {subhead} Genetic Species{def}{p}
- Review by Neil Williams
- {left}
- {p} {p}
-
- Genetic Species is a 3D first person perspective shoot'em up and puzzle
- game. It's not a full 3D game - each floor of a level is at a single height,
- with lifts to move you between each floor. This means that the 3D engine is
- simpler, and there is more CPU power free. A game like Quake uses a full 3D
- engine, in which you can look around, up & down, and levels can be spread
- over many floors which you can even look between. While Genetic Species
- doesn't have these sort of visuals, it does use the extra power available
- from using a simpler engine to pack in as many special effects as possible.
- While in Quake an explosion looks like a shower of bricks, in GS you get a
- full colour realistic fire ball. You haven't lived until you've run through
- a room of exploding canisters lobbing grenades at alien-looking face
- huggers...
- {p} {p}
- There are some interesting twists to the gameplay in GS. You don't stay as
- the same character all through the game. You play the part of a Bio-Shifter
- - a device which takes over the body of other characters in the game. You
- start at a corporate base on the moon, in the midst of many corporate wars,
- and every human, cyborg and robot has an electronic implant which you can
- use to control them. This is a huge part of the game, since some characters
- have higher security clearances than you start with, and the huge armour
- plated cyborg you need to smash through a heavily guarded room simply
- doesn't have the hands to hold a key or security card.
- {p} {p}
- You take over a character by firing a Portable Probe Device (PPD) at them
- after stunning them. The PPD can also be used to see around corners and down
- dark corridors as it's travelling - although it moves at a fair pace and
- steering it around corners is a bit difficult. You can sometimes stun a
- character by firing the PPD into them a few times, but since you're
- vulnerable while firing a PPD it's far easier and safer to use a stun weapon
- like a tazer. And yes, GS have some magnificent weapons! You start with a
- .44 pistol, which tends to attract the security guards thanks to very good
- AI which lets characters call for help, and hear distant noises. You can
- also collect a silenced .44, much improved but still a little weak for
- dispensing some of the bigger bad guys around. But that's where the bigger,
- more interesting weapons come in. Like the industrial drill. There's at
- least 14 weapons in the game, including the fire axe, and they cover such
- areas as grenades, rifles, mines and laser mines, rocket launchers, flame
- throwers... and more than enough varieties of bad guy to waste with them.
- {p} {p}
- But the game isn't all shooting (or slicing or burning). There are puzzles
- to solve, including some secret puzzles you can activate to get hold of
- extra power ups. There are disused tunnels and corridors which don't show up
- on the level map.
- {p} {p}
- The game uses a simple 3D idea, but adds to that a load of incredible
- effects. There's almost no big pixels to be seen anywhere, even walking
- close to a wall the texture maps stay fairly good. It's also very fast, even
- on AGA. As a comparison, this game runs system friendly on an intuition
- screen many times faster than AlienBreed3D 2 does by killing the system, and
- GS species is far, far more detailed. Also, although the box says the game
- needs AGA, it doesn't. The 200MB intro animation will only play on AGA
- machines but since the game itself uses RTGMaster, you can play on any
- Picasso96 or CyberGraphx supported card. This game runs very well on a
- PicassoIV! It is limited to 256 colours and a 320x250 pixel resolution, but
- looks fantastic none the less. Audio is done via AHI, so if you have a sound
- card you can enjoy 16bit effects to go with the atmospheric background music
- which is played from the CD. I'm not sure whether my CD is damaged, or if it
- came from a bad batch, but on the last few tracks there's an audible click
- through the music.
- {p} {p}
- The game sounds good so far, which it is, but there are some problems.
- Firstly, there's only one save game position. And to save to this, you need
- to be at a terminal - many of which are dotted around the levels, but when
- you /really/ need one they never seem to be close enough. It might have been
- better to not have terminals in the game, and just bring down a menu via the
- escape key or similar. Other games do this, if not for saving then for
- altering the screen mode. Also, the only way to get out of a situation where
- you can't die and you can't get to a terminal is to perform a "quick exit" -
- i.e. to quit the game immediately. You need to press escape and ~ to do
- that, by the way. Not something that jumps out at you, and I did reset the
- machine at first since the usual escape, shift-escape didn't work...
- {p} {p}
- But even with some tiny flaws like that, the game is still excellent. If you
- can't decide between this and Quake, then get both. GS is a very different
- game, and so much faster. Recommended.
- {p} {p}
- {bold}Created By{nobold} : Marble Eyes, {link http://www.marble-eyes.dk}http://www.marble-eyes.dk{end} , and{p}
- Vulcan Software Ltd. {link http://www.vulcan.co.uk}http://www.vulcan.co.uk{end}{p}
- {bold}Available from{nobold} : All Amiga dealers{p}
- {bold}Requirements{nobold} : AGA, Picasso96 or CyberGraphx (AGA for intro){p}
- 68020 CPU or better{p}
- 8MB or more fast memory{p}
- 2x or faster CD-ROM drive{p}
- {bold}Media{nobold} : One CD, does not require installation.
- {p} {p}
- Graphics : 96%{p}
- Sound : 90%{p}
- Playability : 93%{p}
- Lastability : 92%
- {p} {p}
- Overall : 95% {bold}** AIO GOLD **{nobold}
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